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Taryon Darrington ([personal profile] keepcalmtaryon) wrote in [community profile] faesphere2022-10-04 09:35 pm
Entry tags:

taryon darrington | critical role | application

★ Character Information ★
Character Name: Taryon Darrington
Character Age: 28
Character Species: Human
Current Health: Great! Should be healthy and fully healed.
Outfit: His very shiny armor, sans the helm (since it's basically a weapon), and Robe of Useful Items… sans the patches. He's gotta earn those, or rebuild it through regains.

Character Canon: Critical Role
Link to History: Doty, take this down.
Canon Point: Between episodes 94 and 95, prior to the One Year Later reunion
Canon Iteration: Original canon
Canon Iteration Explanation: N/A
★ Folkmore Roles & Attributes ★

Skills:

-level 15 artificer, thus good at artificer tinkering: he can build constructs, small machinery, inventions.
-alchemist: he can mix potions and chemicals to brew potent effects (eg. acid, healing draughts)
-good at analyzing magical artifacts, what they are, and what they're capable of
-writer/narrator/storyteller: the quality of said stories really depends on the listener, but he is excellent at spinning a great (mostly fictional) adventure
-he speaks and writes five languages (though his gnomish accent is still kind of awkward so he makes unfortunate word flubs)

Canon Abilities:

In D&D terms, he is a level 15 artificer as noted above. When Tary's canon was released, Artificer was still a homebrew class, so it is somewhat altered from the official class. Here is a full list of his abilities/spells, but since I'll be playing him as he was designed during the main campaign, some of the "Battle Smith" abilities won't apply. Here is the official homebrew rundown of his class. His specialty is Alchemist.

A summary of abilities:
-magic spell abilities from cantrips to 4th level, mostly related to buffing, healing, and protecting himself and those around him
-the ability to infuse magical effects into items
-the ability to build and bring to "life" a magical mechanical construct that obeys his instructions
-an alchemist's sachel enchanted to manifest a series of magic items (eg. a tanglefoot bag, a healing draught, alchemic acid/fire)
-the fortitude to attune to more magical items than most people (eg. he can equip 5 magic items at once, most can only use 3)
-the ability to reconstruct raw materials into useable objects (eg. he can take a pile of popsicle sticks and magically fabricate them into a little wooden house)

Since Taryon's abilities primarily depend on the magical items he's either purchased or made himself, he won't have much power until he can start accumulating or creating magical items through regains or time/effort. What he can regain and how will probably depend on circumstance, so I'll be asking before he does anything. Barebones, he can only cast the handful of spells he knows.

When he has his mechanical servant, he can command it to attack on his behalf and defend him. It is immune to poison, cannot be surprised or charmed, and the iteration he was about to build prior to his arrival here had a hand cannon with a single shot that takes about an hour to reload. Not exactly a combat powerhouse, but building Doty will be Tary's priority, so worth mentioning.

Role: Familiar
Role Qualities/Attributes: Because Taryon is in such a transitionary period of his life, I can see him rotating through a variety of animal forms while he figures himself out- sort of like a His Dark Materials child daemon. (I saw on the FAQ that was OK, please let me know if it's not!) His main form is probably a baby faerie dragon or couatl, sans any ability outside of flight. Aspirational, colourful, basically useless. Other forms to be selected via RNG, because heaven forbid he be effective at anything, including shapechanging.

Role Reasoning: Taryon is one of those characters who would say he should be a Legend, but in reality is at this point mostly a footnote in someone else's Legend. He is an earnest person but has a tendency to exaggerate and lie his way in and out of things, and he really would be dead or destitute if not for the merits of those around him (namely: his father's money and Vox Machina's weakness for ugly criers with daddy issues). Taryon has a longing to be a hero, but at this point lacks the fortitude and experience to stick the landing. My goal is basically for him to transition gradually into someone who would be worthy of a Legend mantle, as in canon his capacity for genuine heroics was mostly brief or off-screen.

★ Personality ★


Option 1.
Taryon Darrington is a self-proclaimed hero and adventurer, by which I mean he tells everyone he is one, but he has been on fewer adventures than there are fingers on one's hand, and his claims are mostly aspirational. He is a braggard with a frequent habit of exaggerating his own contributions in any given situation (eg. "I slayed the beast with the help of Vox Machina" when they killed it and he technically helped) and downplaying his flaws. In truth Tary is a sheltered, inexperienced man who is socially inept, careless, and awfully spoiled, but who has over the course of several months learned how to open up about his more earnest feelings and grow to be a good person that he's always had the potential (just not so much opportunity) to be. He has a habit of underestimating people a lot and putting his foot in his mouth without noticing it. He can be kind, gentlemanly, and playful; he speaks in an even, earnest tone and is not an especially good liar. When bragging about past adventures and his accomplishments it fooled basically no one, and when caught in said lie he refused to admit that anyone noticed. Let's just say his bark is worse than his bite, and he barks a lot.

This is not to say he is totally helpless or useless. His artificing skills are not an empty brag, and he has built and brought to life through magic means his own partner construct, Doty, an automaton who acts as his manservant, chronicler, and bodyguard. (Doty is also his best friend, which says a lot about his social life, though at least now he has Percival and Vex.) There have been a number of instances where his spells assisted the other members of Vox Machina, opening avenues to success that were not otherwise available, and he has proven himself at least halfway-competent in battle a few times. He is more of a budding beginner adventurer who might do just fine with less difficult challenges, but he just happens to be traveling with a group of hardened, world-reknowned heroes who are approaching max level, so he looks much more inept in comparison. Many of his magical acquisitions were expensive purchases using his family's money, so you could say he bought his own success. At the same time, one does need to be a proper arcane user to do the sort of enchanting he's capable of, and to utilize some of his acquired spells and gear, so many of the tricks under his belt are genuine, and he's earned some of the praise he heaps upon himself.

He has been humbled a lot over the most recent months up to his canon point. He was tearful and apologetic about his lie, and honest about his desperation to prove his worth to his father. His "daddy issues" are what ultimately won Vox Machina over and earned him a spot with their group, and while it was intended to be temporary, over time he has managed to worm his way into their hearts and is now a full-fledged member, more or less. The others recognize that in his heart he's a good person, he is often kind, but very much in his own, mixed way. He's desperate to be useful, quick to offer his skills and magical items to resolve a problem for the others. He tries very hard even in the face of adversity to put on a brave front and not be affected by upsetting things; he pushes back multiple times over the loss of his constructed best friend before breaking down and admitting what a loss it is.

At this point in his life Taryon has learned through watching his friends what it means to be a good friend, to have a family that cares about him for who he is, and what he could be, if he put effort into trying properly instead of hiding behind money or posturing. He's learned the value of giving more than receiving, the satisfaction of using his skills to make others happy, and he likes the changes he's finding within himself. That's the thing Tary is most likely (and willing) to surrender to reach his full potential: he thought money could get him anything because that's how he was raised, but giving up his money to make the lives of his friends better is what will make him happier. Reaching that potential would mean that he's finally free from beneath the weight of expectations placed upon him by his father- rather than needing to prove himself and gain the respect and affection of a terrible man, he'll have made improvements for his own sake, and grown into a proper man, proud of himself.

★ Player Information ★
Player Name:
Pronouns: She/Her
Are you over 18?: Y
Contact(s): fontech @ plurk
Who Invited You?: Gigi
Current Characters: N/A
Permissions: Here
Writing Samples: August TDM toplevel, with 3 threads